Monday, 23 February 2009

Push

So. There's all these people who are born with special abilities. And there's
this shadowy agency who is out to control them all. Is it Heroes? X-Men? No,
it's Push.

Kicking off with an expositional voice over of mind numbing tedium, that will
be hauntingly familiar to anyone who has a fanboy mate who doesn't wash, who's
desperate to get you to start reading X-Men so he won't be SO VERY ALONE, we
are introduced to the basic rules of the various kinds of psychics who inhabit
this world. I'm pretty certain it was recorded at the behest of some studio
suit who hadn't understood the film. Anyone who's read or seen anything more
out-there than Eastenders will not need this introduction.

As it turns out, yeah, it's Heroes alright, but it's Heroes where you don't
spend weeks on end grinding your teeth hoping someone will BLOODY DO SOMETHING.
Instead, this is a jolly, superpower filled action chase around Hong Kong, with
the Good Guys, Bad guys and Third Party Gangsters are all after the Plot
Device. There's quite a clever "how to win if your opponent has a clairvoyant
telling him your moves" that doesn't quite come off, but at least shows that
someone out there was thinking about it.

With the minor plot concluded, the major plot is still to be resolved, and
we're open for a sequel. I hope that works out for them.

7/10 - It's very slight, and the plot will probably fall apart if you poke it
too hard, but it's quite enjoyable.